3D images

Wednesday, September 1, 2010

Texturing & Mapping

I mentioned that a lot of the time involved in 3D texturing is spent dealing with UVs, the coordinate system that all 3D applications use for applying textures to models. It's not a good system because you have to manually create them, like dressing a model with a flat cloth and some scissors, so UV-mapping complex shapes is very tedious. Then you have the problem of seams, especially when bump and displacement maps are involved

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